The Games 
 
The "Range-Play Scramble System" supports a number of games, some of which are described below. It is important to note however that the system, even in "idle mode", encourages and facilitates play and competition. There are always targets to shoot at that supply feedback when they are struck. So whether you are by yourself, with a friend, or your entire foursome, you will always find a myriad of ways to amuse yourself. 
 
The "Scramble" is a game, with many variations, designed to be played by all golfers at the range playing as a single team. What follows is an excerpt from the games manual. 
 
The Scramble 
Object of the game — In the “Scramble”, the object of the game is to score as many points as possible by hitting the various targets in the landing area or to hit each target is at least once.   
How the game is played  - In the “Scramble”, all the patrons of the range function as one team playing against the clock and previous games.  
Before the game begins the time clock on the scoreboard is set to a specific amount of time, for example, 5 minutes.  It is recommended that the time limit be set to roughly coincide with the amount of time it takes for a golfer to hit a bucket of balls at a rather quick pace.  This will add the dimension of timing to a player’s strategy.  If they hit balls at too quickly they might sacrifice accuracy.  If on the other hand they hit too slowly they may run out of time with balls still remaining.  This aspect of the game can be compared to a three point shooting contest in basketball. 
The game begins when the clock starts counting down the time remaining.  At the start of the game the scoreboard shows that no targets have been hit by setting the counter for each target to zero.  Now each player on the range tries to hit any one of the targets in the landing area of the range.  When a target is hit, the counter corresponding to that target on the scoreboard is incremented.  The players use this feedback to determine which targets have already been hit and which targets still need to be hit. The goal of the players is to either see that each target is hit at least one time or to score as many points as possible.  The number of people on the range and where they choose to hit from will impact which strategy to pursue.  Ultimately it is the combination of both that offer the greatest reward possibilities. Play continues until time runs out.  
When time runs out, if each target has been hit a least once, the game has been won and the scoreboard will flash “WINNER”.  Additionally, the total score (the total number of hits on all of the targets) is calculated.  This score is compared to the previously recorded high score for a given time period (perhaps a week or a month).   Both the current total and the previous high score are displayed on the scoreboard.  If this game represents a new high score the patrons are eligible for a second level prize. 
Variations — There are many possible various on the “Scramble”.  Here is a list and short description of just a few. 
The “Best Time Scramble” — in this variation the game is started with the clock set to 00:00 and increments while the game is being played.  The object of the game is to hit each target once in the shortest period of time.  There is no credit given for total score. 
The “Mimi Scramble” — in this game only a subset of the targets are used.  For example you might use only the first row of targets.  This game can be scored in either the regular “Scramble” fashion or as a “Best Time Scramble” 
The “Pinball Scramble” — in this variation the players are instructed in what order to hit the targets.  This game itself has countless variations.  For example it could be set to require all first row targets are hit before second row targets are counted and then all second row before third row.  Scoring can be either “Best Time” or points. 
   
 
©Copyright 2003 Range-Play Entertainment Corporation   All Rights Reserved